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Grade 7 Probability Worksheets β€” Free Printable PDF

Grade 7 is the grade where probability becomes a named part of the US curriculum, and these sheets go at the two ideas that carry the most weight in it: how many outcomes a combination of chance objects can produce, and what a run of recorded results says about the chance of an outcome.

A coin and a dice together give twelve outcomes, not eight β€” counting them correctly is the foundation everything compound is built on. And a spinner that stopped on red fourteen times in forty spins gives an experimental probability of 7/20, which may or may not match what the spinner is actually built to do.

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Probability Β· Grade 7

Grade
Topic
SkillEach skill is a different kind of question, with its own levels.
Level
Questions
10

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Grade 7 Β· 3 pages Β· A4

Probability Practice

Grade 7 β€’ Counting the Outcomes β€’ A spinner and cards
Name:Date:

Write how many different outcomes there are in total.

  1. 1) A spinner with 10 equal sections is spun and a card is taken from cards numbered 1 to 8. How many different outcomes are possible?
    Answer:
  1. 2) A spinner with 6 equal sections is spun and a card is taken from cards numbered 1 to 7. How many different outcomes are possible?
    Answer:
  1. 3) A spinner with 4 equal sections is spun and a card is taken from cards numbered 1 to 9. How many different outcomes are possible?
    Answer:
  1. 4) A spinner with 11 equal sections is spun and a card is taken from cards numbered 1 to 9. How many different outcomes are possible?
    Answer:
  1. 5) A spinner with 6 equal sections is spun and a card is taken from cards numbered 1 to 10. How many different outcomes are possible?
    Answer:
  1. 6) A spinner with 5 equal sections is spun and a card is taken from cards numbered 1 to 6. How many different outcomes are possible?
    Answer:
  1. 7) A spinner with 10 equal sections is spun and a card is taken from cards numbered 1 to 6. How many different outcomes are possible?
    Answer:
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Page 1 of 3

Write how many different outcomes there are in total. (continued)

  1. 8) A spinner with 9 equal sections is spun and a card is taken from cards numbered 1 to 2. How many different outcomes are possible?
    Answer:
  1. 9) A spinner with 11 equal sections is spun and a card is taken from cards numbered 1 to 10. How many different outcomes are possible?
    Answer:
  1. 10) A spinner with 9 equal sections is spun and a card is taken from cards numbered 1 to 3. How many different outcomes are possible?
    Answer:
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Page 2 of 3

Answer Key

  1. 1. 80
  2. 2. 42
  3. 3. 36
  4. 4. 99
  1. 5. 60
  2. 6. 30
  3. 7. 60
  4. 8. 18
  1. 9. 110
  2. 10. 27
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Page 3 of 3

What each level generates

Grade 7 counting the outcomes β€” the exact skill behind each difficulty setting, straight from the generator.

  1. Level 1Two objects
  2. Level 2A spinner and cards
  3. Level 3Three objects

Grade levels follow the progression common to most English-language curricula β€” not one specific national curriculum. Every level shows exactly what it generates, so you can check the fit with your own program. See the full scope & sequence β†’

This is the Common Core grade

Of the five grades this site offers probability at, Grade 7 is the one US Common Core anchors: 7.SP.C.5 through 7.SP.C.8. The two sub-skills here target 7.SP.C.6, approximating a probability by observing long-run relative frequency, and 7.SP.C.8b, representing the sample space of a compound event.

It also matches the Australian Curriculum's Year 7 strand, which asks pupils to identify the sample space for single-stage events and to compare predictions with observed results, and it sits inside England's Key Stage 3. It is the one page in this topic where every major framework agrees, and it is worth spending longer on for that reason.

Experimental is not theoretical, and the difference is the point

An experimental probability is a record of what happened. A theoretical one is what the object should do. They are usually close and almost never identical, and a child who expects them to match will think one of them is wrong.

One useful exercise once a sheet is finished: for any question, ask what the answer would have been with ten times as many trials. The intuition that more trials means a closer match is the whole reason experimental probability is worth recording, and it is difficult to get from a single sheet without being prompted.

Frequently asked questions

β–ΈWhich Common Core standards do these sheets cover?

7.SP.C.6 and 7.SP.C.8b. The first is approximating the probability of a chance event from its long-run relative frequency, which is the From a Trial sub-skill. The second is representing the sample space of a compound event, which is Counting the Outcomes.

β–ΈHow do you count the outcomes of two objects together?

Multiply the number of outcomes of each. A coin has two and a dice has six, so together they give twelve. The level-3 questions use three objects, where the same rule applies twice.

β–ΈWhat is experimental probability?

The probability estimated from results that were actually recorded β€” spins, rolls or draws β€” rather than worked out from how the object is built. A spinner that stopped on red 14 times in 40 spins gives an experimental probability of 7/20.

β–ΈHow is this different from the Data Handling relative frequency sheets?

The arithmetic is the same and the situation is not. These questions record a chance process that could have come out differently; the Data Handling ones describe a group of people who have already been counted. That distinction is exactly the one Common Core makes between 7.SP.C and 8.SP.

β–ΈCan I change how many questions are printed?

Yes, with the question-count stepper, and Shuffle gives a completely fresh set at the same level.

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